The life cycle

One number carries a tornado's entire life, an age that climbs from 0 to 1 against its own total duration. The wind it carries, the width of its core, how far it leans: none of that is scripted moment to moment, all of it reads off that same clock. Only one value sits outside the rule, the peak wind itself, drawn once at birth and never touched again. What the clock changes is how much of that peak is actually blowing at any given instant.

The four stages

In order, with no going backward
StageWhat happens
FormingThe funnel hangs under the wall cloud without having reached the ground. Nothing is damaged while it stays there.
TouchdownContact has just happened, the debris cloud lifts off the ground and the wind starts counting for real.
MatureFull width and full strength, most of the life of anything that ever earns a rating.
RopingThe funnel thins out while leaning over, still able to hurt, no longer able to widen.

A fifth stage exists outside the table: plain disappearance once the clock reaches 1. The ability to do damage tracks these four rows closely but not exactly, it covers everything except forming and disappearance, which leaves a rope just as able to hurt someone as a tornado at full strength.

The wind curve

Mature width itself is fixed at birth by one formula, coreRadiusAtEf0 × (peak wind / 29) ^ radiusGrowthExponent, and its detail, six values and all, lives on the EF scale page. What belongs here is the timing: wind ramps up smoothly to 45 percent of the life, a little ahead of the midpoint the way measured tracks actually run, then eases back down to a little over half its peak by the moment the funnel starts drawing out into a rope. The funnel's own internal lightning, the flashes that light it from inside once it is down, follows that same ratio to its peak: it stops under 35 percent intensity, well before the wind itself reaches zero. In game, /vortex list shows the current stage and rating for every live tornado, a good way to watch that curve happen instead of guessing at it. Width, meanwhile, shrinks even faster than wind at that same point, which is what makes a rope still dangerous: thin to look at, still carrying a real wind.

Width and lean

Three fixed fractions shape the silhouette, whatever the peak wind drawn at birth:

Do not judge a rope by how thin it looks. By the time a funnel starts drawing out, the wind has only fallen to a little over 55 percent of its peak, while the width keeps heading straight for its floor of 0.8 blocks. The two curves do not fall at the same rate, and that gap is exactly what makes the last stretch of a life misleading.

Movement and height

Once it splits off from its parent column, a funnel follows its own path with the same curved-drift system the mesocyclone used to move: 8 blocks per second by default, with a heading that can bend by 1.6 degrees per second instead of drawing a perfectly straight line. The top of the visible column, though, stays pinned to a fixed sky altitude rather than tracking the ground, 183 blocks by default, the very spot where Photon puts its cumulus layer at stock settings. Over high terrain that gap shrinks, but never to nothing: a funnel standing on a mountaintop still keeps at least 40 blocks of visible column above its own feet.

The tornado group, in brief

Default values for the tornado group
OptionWhat it movesDefault
coreRadiusAtEf0The starting radius every width formula scales from, worked through in full on the EF scale page.6.0
radiusGrowthExponentHow hard width reacts to each extra metre per second of wind.1.5
lifespanMinTicksShortest possible life, 2 minutes, drawn with no link to strength.2400
lifespanMaxTicksLongest possible life, 12 minutes.14400
travelSpeedGround drift speed once the funnel is on its own.8.0
trackWanderHow hard the heading can bend, in degrees per second.1.6
turbulenceNoise layered on top of the steady wind field.0.22
cloudBaseAltitudeThe sky altitude the top of the visible column stays pinned to.183.0
formingFractionShare of the life spent reaching down before contact.0.12
ropeOutFractionShare of the life spent drawing out into a rope.0.18